using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class TimerUtils {


    private static readonly DateTime DateTime1970 = new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc);
    public static long currentTimeMillis
    {
        get { return (long)(DateTime.UtcNow - DateTime1970).TotalMilliseconds; }
    }
}
